Martyr's : Temporarily slows time down during combat when you are at 20% or less Health. Chameleon : Enemies have a harder time detecting you while you're sneaking and not moving. Bolstering : Grants increasing energy and damage resistance the lower your Health (up to +35). * The following L egendary Armor Bonuses don't stack in Power Armor: (Equiping a Power Armor negates Fall Damage) Acrobat's : Reduces falling damage by 50%. Fortifying : +1 Strength and +1 Endurance Cavalier's : Reduces damage while blocking or sprinting by 15%. Sentinel's : Reduces damage while standing and not moving by 15%. Sprinter's : Increases movement speed by 10%. VATS Enhanced : 10% reduction in Action Point cost in V.A.T.S. Safecracker's : Increases size of sweet spot while picking locks. Punishing : Reflects 10% of melee damage back on attacker. Powered : Increases Action Point refresh speed. Duelist's : 10% chance to disarm melee attacker on hit. Troubleshooter's : Reduces damage from robots by 15%. Mutant Slayer's : Reduces damage from super mutants by 15%. Hunter's : Reduces damage from animals by 15%. Ghoul slayer's : Reduces damage from ghouls by 15%. Assassin's : Reduces damage from humans by 15%. Exterminator's : Reduces damage from Mirelurks and bugs by 15%. * Almost all Legendary Armor Bonuses Stack in Power Armor: Higher values will stack as a +10 Agility Body Armor Bonus. 7 -> 17 : Bonus of +10 Agility given by Body Armors 7 -> 16 : Bonus of +9 Agility given by Body Armors 7 -> 15 : Bonus of +8 Agility given by Body Armors 7 -> 14 : Bonus of +7 Agility given by Body Armors 7 -> 13 : Bonus of +6 Agility given by Body Armors 7 -> 12 : Bonus of +5 Agility given by Body Armors 7 -> 11 : Bonus of +4 Agility given by Body Armors 7 -> 10 : Bonus of +3 Agility given by Body Armors 7 -> 9 : Bonus of +2 Agility given by Body Armors 7 -> 8 : Bonus of +1 Agility given by Body Armors
Loverslab fallout 4 armor mods mod#
* For the same reason, SPECIAL attributes bonuses have a +10 / -10 detection range.įor example, if your character has 7 base agility, the mod will be able to detect the following bonuses : Here are the Ranges for each Resistance type: In other words, I configured a specific range Resistance detection, out of which more Protection won't be added. * Due to FO4Edit limitations, I had to manually configure each possible Damage Resistance value the player can have, in order for this mod to detect them. So, if when entering your Power Armor, the added value isn't the one you're actually looking for, just get out of the PA, wait a few seconds (without looking at your Pip-Boy screen, it freezes time) and reenter it. Other example : you just equiped a piece of armor and your total resistance went from 100 to 110, the mod will take (110 - 100) / 2.5 = 4 seconds to adjust the variable and detect your new armor. This variable can add or delete 2.5 points from its value each second, so in order to find an armor of 20, when you were previously naked, it'll take (20 - 0) / 2.5 = 8 seconds. * This mod constantly searches for your body armor protection, and dynamically adjusts a linked variable accordingly. Just remember to learn this Perk to activate the mod functionnalities. This mod is fully compatible with any character, whether you allready knew the perk Toughness Rank 1, or not. Compatibility with your existing character: